November 22, 2021
At the "DAIFUKU Presents Discovery Hackathon 2021" hosted by Discovery Japan, "Suicovery," a project by a team including Daisuke Goto (a first-year student in the Faculty of Environment and Information Studies) from Professor Jin Nakazawa's laboratory at the Faculty of Environment and Information Studies, won the Grand Prize.
"Discovery Hackathon" is a two-day creative hackathon for students, which was held online in 2021. It was open to students interested in hardware, software/app development, prototyping, design, business design, and more, with teams of four creating their projects.
[Winning Project]
Suicovery: An Online Watermelon-Smashing Robot
Comments from Daisuke Goto (1st-year student, Faculty of Environment and Information Studies) on Winning the Award
This is the first time I have received the Grand Prize at such a large-scale event, so I am extremely happy.
The winning project, "Suicovery," as its name suggests, is about "recovering" the game of "suikawari" (watermelon smashing). The goal is to use a web application to control a robot in someone's home with voice commands like "Right!" and "Left!" to smash a watermelon (represented by a balloon). During the final presentation, we held a real-time online watermelon-smashing event with about 60 people, including participants and judges.
Finally, I would like to express my gratitude once again to my three teammates who battled through 30 hours of development with me, and to everyone who supported us in ways beyond development. I believe we were able to create such a unique product because we could combine the skills and ideas of team members from various backgrounds. I will continue to pursue development and research with creative ideas.
Source: General Affairs Section, Shonan Fujisawa Campus (SFC) Office