
Fujishiro, Issei
フジシロ イッセイ
Fujishiro, Issei
Faculty of Science and Technology/Professor EmeritusBasic Information
Specialty
Computer graphics, Computer visualization
Related Links
Researcher Number
00181347
Laboratory Information
〒400-0808
Paper Review Qualification
Thesis Guide Qualification in the Graduate School of Science and Technology : Master/Doctor
Message from Faculty
For every subject in charge, I intend to make special emphasis on comprehensible introduction to paradigms and potentials inherent to computer science.
Biography
Researcher profile
Issei Fujishiro was born in Tokyo in 1960. He received his ME from University of Tsukuba in 1985 and his Doctor of Science from the University of Tokyo in 1988. Before joining Keio University in 2009, he held a faculty position at the University of Tokyo, University of Tsukuba, Ochanomizu University, and Tohoku University. In 2015 he was elected as an honorary alumnus of Keio University and in 2025 he received the Keio Gijuku Award. Prof. Fujishiro has more than 41 years' carrier in the field of visual computing, with a particular focus on modeling paradigms and shape representations, applied visualization design and lifecycle management, and smart multi-modal ambient media. He authored 390 original papers and 110 survey papers and holds 3 patents. He also edited and/or authored 41 books, including standard Japanese textbooks on computer graphics, entitled Computer Graphics (new edition, CG-ARTS, 2015) and Visual Information Processing (new edition, CG-ARTS, 2017). He received 75 awards, including the Most Cited Paper Award for the Journal Graphical Models 2004-2006 from Elsevier Science, the 16th CG Japan Award from the Society for Art and Science (SAS), and the 6th Hagura Prize from the State of the Art Technologies Expression Association. He has served as an associate editor for several international journals, including IEEE TVCG (1999-2003, 2018-2022) and Elsevier journals such as Computers and Graphics (2003-2013), Visual Informatics (2016-), Computers & Education: X Reality (2022-), and Springer The Visual Computer (2023-). He guest-edited 13 special issues of international/domestic journals, including IEEE Computer Graphics and Applications (Vol. 35, No. 6, 2015; Vol. 28, No. 5, 2008). He has served on the steering committee for IEEE SciVis and IEEE PacificVis. He chaired 40 international conferences, including IEEE PacificVis 2008/2014/2024 (Kyoto/Yokohama/Tokyo), Cyberworlds 2013/2019 (Yokohama/Kyoto), ACM VRACAI 2014/2015 (Shenzhen/Kobe), TopoInVis 2017 (Tokyo), CG International 2017/2026 (Yokohama/London), PacificVAST 2018 (Kobe), and IEEE VIS 2018/2019 (SciVis) (Berlin/Vancouver). He has acted as 221 committees for international conferences. He was the President of the Visualization Society of Japan (2021-2022), the President of Institute of Image Electronics Engineers of Japan (IIEEJ, 2016-2017), and a Vice President for SAS (2005-2007). Prof. Fujishiro is presently appointed as an associate member of Science Council of Japan, a Board Director for International Information Science Foundation, and a Trustee for CG-ARTS. He is a fellow of the Japan Federation of Engineering Societies and IPSJ, an honorary member and a fellow of IIEEJ, a senior member of IEEE (Computer Society/VGTC) and ACM (SIGGRAPH), and a member of Eurographics, CGS, IEICE, VRSJ, ITE, and JACM. He is a 2021 inductee into IEEE Visualization Academy.
General introduction
Research experience
The University of Tokyo Faculty of Science Research Associate
University of Tsukuba Institute of Information Sciences and Electronics research associate
University of Tsukuba Institute of Information Sciences and Electronics Assistant Professor
Research
Reseach overview
Visual computing is expected to play a crucial role in solving advanced science/engineering problems. In our laboratory, we strive to explore promising paradigms and methodologies of computer graphics/visualization toward practical usage in a variety of application fields.
Research Interests
- computer visualization
- computer graphics
- virtual reality
- smart ambient media
- perceptive/cognitive psychology
Research areas
High performance computing
Database / Media Informatics/Data Base
Human interface and interaction
Research theme
Computational forensics data visualization environments
Visual analytics for sparse modeling
Naked-eye stereoscopic displays




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