Keio University

Fukuzawa Yukichi Memorial Keio History Museum Vol. 3: Learning Opportunities Created by Digital Content

Published: April 19, 2021

Participant Profile

  • Hiroshi Yokoyama

    Research Centers and Institutes Research Fellow, Fukuzawa Memorial Center for Modern Japanese Studies

    Hiroshi Yokoyama

    Research Centers and Institutes Research Fellow, Fukuzawa Memorial Center for Modern Japanese Studies

2021/04/19

Development of Dedicated Applications

There is a common phrase, "Fukuzawa Sanmyaku" (The Fukuzawa Mountain Range). Derived from Naoki Kojima's novel of the same name, this term is often used to refer to the disciples of Fukuzawa who were widely active, primarily in the business world. Their existence occupies an important position in the history of Keio University, but even so, it is difficult to extract and incorporate the vast number of Keio University-related individuals into an exhibition. Therefore, a dedicated application was developed to introduce these people at a glance. The resulting digital content is "Shachu Who’s Who," and its particularly large screen will likely become one of the museum's highlights, catching the eyes of visitors.

As mentioned in the previous issue, the exhibition structure follows a relatively orthodox style, but at the same time, great effort was put into enriching the digital content. In addition to the aforementioned "Shachu Who’s Who," a total of four digital contents are available, including the specially developed apps "Yukichi Fukuzawa: Running Through the World," "Yukichi Fukuzawa: Fighting with Words," and "Keio Students in Modern History." These contents allow visitors to visually look back on the history of Yukichi Fukuzawa and Keio University through many photographs and illustrations. Since there is not enough space to introduce all of them here, I would like to introduce the functions of "Shachu Who’s Who" and the "Database of Keio University War Dead" included in "Keio Students in Modern History" in depth, and leave the rest as something to look forward to after the opening.

Famous Figures from Modern Japanese History Gather Together

"Shachu Who’s Who" is a biographical database that introduces Keio University-related individuals, not limited to the aforementioned Fukuzawa Mountain Range, but centered on Yukichi Fukuzawa's relatives, friends, acquaintances, and Keio University alumni up to the present day (only deceased individuals are included). Portrait icons of individuals float randomly on two touch-panel screens, and touching each icon opens a detail screen where you can learn about what kind of person they were. The system is designed so that people who share certain attributes gather around the selected person. In addition to touching portrait icons, you can also search for people based on attributes. Touching the whistle icon on the screen opens a search screen with tabs for "Name," "Place of Birth," "Occupation," "Academic Field," "Field/Other," and "Period of Enrollment." By entering a name in each tab or pressing buttons for various preset items, people with specific attributes will gather.

Let's experience this virtually through specific steps. For example, the "Occupation" tab has various buttons such as "Business," "Press," "Entertainment," "Politics," and "Religion." Among these, let's try pressing the "Sports" button (included in "Occupation" for convenience, meaning something like the sports world).

Then, portrait icons of figures who colored not only the Keio University Athletic Association but also Japanese sports history gather together: tennis player Ichiya Kumagae, Japan's first Olympic medalist; Yoshiaki Yamashita, the first Judo Club instructor hailed as one of the Four Heavenly Kings of the Kodokan; star players of Tokyo Big6 Baseball like Saburo Miyatake; Yuko Maki, a world-famous mountaineer known for the first ascent of the Eiger's Mittellegi Ridge in the Alps; pole vaulter Sueo Oe, known for the "Medal of Friendship" at the Berlin Olympics; Yasutaka Matsudaira, the head coach of the Japan men's national volleyball team that won the gold medal at the Munich Olympics; and Akio Ueda, the coach who led the Rugby Football Club to become the best in Japan. Touching an icon there allows you to check the details.

A person screen showing date of birth, place of birth, year of graduation, and career history
People from the sports world who have gathered

In addition to this, various items are prepared for the buttons in each tab. For example, as a unique entry, the "Field/Other" tab has a button for "Father/King/God of XX." This button brings together people with various nicknames such as the "Father of Citizen Sports," the "Paper King," the "Father of Shingeki (New Drama)," the "God of Constitutional Government," and the "Demon of Electric Power." Although it is named "Shachu," it is by no means limited to Keio University's internal stories; it includes pioneers who opened up their respective fields.

The fact that the portrait icons "speak" in the form of speech bubbles is also a device to create a sense of familiarity. These are roughly divided into two types: common ones like "Hello" that anyone might say, and lines unique to each individual. For example, for Yukichi Fukuzawa, it might be "The class system is my father's enemy," and for Shinzo Koizumi, "Practice makes the impossible possible." They are designed to mutter a single word about the person's quotes, related events, or trivia. Some people have multiple lines set, and many are somewhat more casual compared to the biographical introduction. It might be interesting to touch a portrait icon because you are intrigued by such a line and enjoy a once-in-a-lifetime encounter.

So far, "Shachu Who’s Who" includes about 300 people, mainly from "An Encyclopedia of Yukichi Fukuzawa" and the "Encyclopedia of Keio University History," and we plan to add more from time to time. Also, separate from the people, a video playback function is installed, and by touching a video icon, it is possible to watch footage such as the "90th Anniversary Festival."

Learning the Records of the War Dead via Touch Panel

The "Database of Keio University War Dead" is also content for which a unique app was developed and a great deal of effort was invested. Regarding Keio University-related war dead, there is the "List of Keio University War Dead in the Asia-Pacific War" edited by Atsushi Shirai, and the Fukuzawa Memorial Center is continuing revision work to carry this forward. Furthermore, the center launched the "Keio University and War" Archive Project in 2013 and has continued research on the war period; this database reflects the latest data from those efforts.

Search items include "Surname," "Date of Death," "Place of Death/Other," "Army/Navy/Civilian Employee," "Affiliation," "Year of Graduation, etc.," and "Club," allowing users to search according to their own interests. In particular, the "Place of Death/Other" item is detailed, and the tab for this item has four sections: "Place of Death," "Classification by Affiliation/Topic," "Classification by Battle 1," and "Classification by Battle 2." The "Classification by Affiliation/Topic" includes buttons such as "Navy Reserve Students (Line Branch)," "Army Special Maneuver Cadet Officers," "Fallen Olympians," "Military Doctors," "Army Nurses," and "Deaths due to Siberian Internment." For instance, if you press the "War Dead from Aerial Special Attacks" button, the system displays the names and dates of death for 32 people. Additionally, the classification by battle provides 35 buttons such as the "Nomonhan Incident," "Battle of Guadalcanal," "Imphal Campaign," "Battle of Leyte Gulf," "Battle of Iwo Jima," and "Battle of Okinawa." Touching these displays a list of Keio University-related individuals who died in that specific battle.

Search results screen for "War Dead from Aerial Special Attacks"
Detailed search items draw out new interests

The reason we provided such seemingly excessively detailed buttons is that we believe records of the war dead linked to events users have heard or seen in classes, textbooks, news, etc., will add depth to existing knowledge and provide an opportunity to think about war. The inclusion of various information such as clubs is for the same reason; we hope for an expansion of interest triggered by some kind of connection between the user and the war dead.

Content that Generates Awareness

Now, I have introduced two digital contents. The ideal for the Keio History Museum is to be a place of awareness and learning for all users, regardless of whether they are affiliated with Keio University. The two contents introduced this time are thought to have a high affinity with this goal. Users will likely find it relatively easy to take an interest in people who share the same birthplace or occupation as themselves, and war dead from the same club will not feel like someone else's business. Digital content, which can incorporate vast amounts of information, enables an approach that is close to tailor-made for more people. We aim to update and enrich the information with these points in mind.

That said, I would like users to first try out various things using the digital content without being too formal. Beyond that, I hope they can gain new insights and memorable experiences.

*Affiliations and job titles are as of the time of publication.